© 2008-2017 Rübennase & K1n9_Duk3
KEENGINE is a game engine similar to the Commander Keen: Goodbye, Galaxy engine. The engine was developed in cooperation with Rübennase for a fan project of the German Commander Keen community at Fan Site Celle, though it could also be used in other projects.
The engine is written in BlitzMax, a Basic-like programming language targeted mostly at beginners. BlitzMax supports object-oriented programming.
- Pentium 4 processor with 1,3 GHz or better
- DirectX 7 or OpenGL compatible graphics card (GeForce 2 or better)
- at least 32 MB RAM
- Windows XP or above
There current version of the documentation can be found here (PDF file).
Version 0.49.2 (1.61 MB)
Version 0.49.1 (1.61 MB)
Version 0.49.0 (1.61 MB)
Version 0.48.0 (1.60 MB)
Version 0.47.3 (1.59 MB)
Version 0.45.0 (1.55 MB)
Version 0.44.0 (1.56 MB)
Version 0.41.0 (1.21 MB)
PicFont Compiler (47 KB)
KEENGINE is used by the following games:
- Aliens Ate My Little Sister!
- Fribbulus Xax Falls